AI Insights · Timothy · September 2021
Top 5 Superhero Games on iOS in Australia Q3 2021
Explore the performance of the top 5 superhero games on iOS in Australia during Q3 2021, including trends in downloads, revenue, and active users.
During the third quarter of 2021, the top 5 superhero games on iOS in Australia showcased varying trends in downloads, revenue, and active users. Below we delve into the performance of each game based on data from Sensor Tower.
Marvel Contest of Champions
From Kabam Games, Inc., this game saw a notable decline in weekly downloads from 2K in late June to around 1.1K by the end of September. Revenue peaked at approximately $123K at the beginning of the quarter but fluctuated before stabilizing around $42K towards the end. Weekly active users experienced a slight drop, starting at 8.9K and ending at 6.9K.
DRAGON BALL Z DOKKAN BATTLE
Bandai Namco Entertainment Inc.'s game demonstrated a significant peak in weekly downloads, hitting 2.6K in mid-July, but then declined to below 200 by the end of September. Revenue reached its highest point at $108K in early July before tapering off to around $10.6K. Active users showed a steady trend, averaging around 4.1K throughout the quarter.
MARVEL Strike Force: Squad RPG
Scopely, Inc.'s game had relatively stable weekly downloads, ranging between 544 and 1.7K. Revenue saw a significant increase, peaking at $49K in mid-September. Active users followed a similar stable trend, maintaining an average of about 2.6K to 3.3K throughout the quarter.
MHA: The Strongest Hero
Crunchyroll Games, LLC's entry experienced a sharp decline in weekly downloads from 7.5K at the start of the quarter to just over 600 by the end. Revenue also saw a downward trend, starting at approximately $19K and dropping to about $2.7K. Active users decreased from 10.8K to around 3K over the same period.
MARVEL Future Revolution
This game from Netmarble Corporation, released in late August, saw an initial surge in weekly downloads, peaking at 25.8K but then dropping to about 2.3K by the end of September. Revenue started strong at $20.8K and remained relatively stable around $7.1K. Active users began at 19.2K and ended at 6.6K.
For more detailed insights and analysis, visit Sensor Tower.